Sep 14, 2005, 02:42 PM // 14:42
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#1
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Banned
Join Date: Jul 2005
Guild: LBS running academy
Profession: W/Mo
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Getting to the fow crafter
Does anyone know a really good team to make it to the fow armor crafter? Or some tips on getting there smoothly, and tips on what we should do for the quests? thanks
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Sep 14, 2005, 03:11 PM // 15:11
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#2
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Wilds Pathfinder
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8 people who aren't idiots.
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Sep 14, 2005, 05:26 PM // 17:26
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#3
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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1 Warrior, 1 Ranger, 1 Necromancer, 1 Elementalist, 1 Mesmer, 1 Healing Monk, 1 Protection Monk, The last slot can be filled by anyone. Be picky. Take your time. If someone is impatient, kick them. If someone invites themselves without asking, ignore them.
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Sep 14, 2005, 05:28 PM // 17:28
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#4
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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i would say 2 healers and 1 prot
just makes it easier4 and you still have more than enough damage to beat it :0
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Sep 14, 2005, 05:52 PM // 17:52
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#5
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Two healers if overkill. If you need both healers AND a protection monk, your monks either suck or your team have no idea on how to keep things under control.
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Sep 14, 2005, 06:15 PM // 18:15
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#6
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Frost Gate Guardian
Join Date: Jul 2005
Location: CA, USA
Guild: Knights of the Hokuten [KotH] (hokuten.org)
Profession: Mo/Me
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Quote:
Originally Posted by Sekkira
Two healers if overkill. If you need both healers AND a protection monk, your monks either suck or your team have no idea on how to keep things under control.
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We are talking about a PUG? Right?
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Sep 14, 2005, 06:17 PM // 18:17
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#7
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Forge Runner
Join Date: Apr 2005
Location: Canberra, AU
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Indeed.
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Sep 14, 2005, 06:19 PM // 18:19
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#8
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Wilds Pathfinder
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Quote:
Originally Posted by Sekkira
Indeed.
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4 healers might be just enough to keep your average PUG alive, then.
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Sep 14, 2005, 06:20 PM // 18:20
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#9
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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Get in a decent guild that uses team speak. Communication is the key to staying alive in fissure.
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Sep 14, 2005, 06:23 PM // 18:23
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#10
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Wilds Pathfinder
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Quote:
Originally Posted by wsmcasey
Get in a decent guild that uses team speak. Communication is the key to staying alive in fissure.
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I agree that a good guild team DEFINITELY will help. But this Teamspeak thingie is way overrated, IMO. Listening to target calling and using common sense strategy is enough.
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Sep 14, 2005, 06:34 PM // 18:34
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#11
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Jungle Guide
Join Date: Jul 2005
Location: Right behind you.
Guild: HeRo
Profession: W/Rt
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I know that teamspeak isn't enough to keep a group alive, but it does help. The most important benefit from going with a guild team vs. pug is that you've had a chance to learn the playing styles of the others in the guild. I've had a couple of runs in fissure when teamspeak was down and I was with my guild, the communication was of course still good, but teamspeak makes it easier.
Also I think that common sense would tell you to feel out the people you invite in random groups to fissure before going in, that usually eliminates the noobs from the power players.
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Sep 14, 2005, 06:40 PM // 18:40
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#12
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Desert Nomad
Join Date: Aug 2005
Guild: Scars Meadows [SMS], Retired Officer
Profession: W/
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you can get to the forgemaster on pretty much any basic fissure team build provided that the members are not idiots and know what their jobs are.
key things to know are:
-when to/ not to aggro enemies
-when to wait for patrols
-not aggroing more than 1 mob at a time
-priorities of targets
the best team build that i have come across for fissure is:
2 warriors
2 monks
3 elems
1 necro
you can drop out one of the elems for a mesmer or a ranger, but it is important to know that one of the elems has to be a water elem. every nuker in toa advertises themselves as a fire nuker, but people haven't realized how effective a water elem with maelstrom and ward against harm is in fissure. one of the best teams i've been in had one water elem and one fire elem and things died so fast. maelstrom pretty much neutralizes monster casters since they're too stupid to walk out of it.
let the warriors aggro and tank the berserkers while the casters stay back. it helps out a lot.
you really only need 4 quests to get armor crafted. i forget the names, but you need the first quest, then the quest to see the forgemaster, then the quest to clear the forge temple area, then the seeds of corruption quest.
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Sep 15, 2005, 05:41 AM // 05:41
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#14
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Jungle Guide
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it sounds like everybody here thinks its impossible to get to the crafter. Just find a halfway decent pug, and own the minions...like cake. if you farmed enough to get the gold you need and you dont have the skill to lead a group.....um.....ok.
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